BombingRun:
https://utcc.unrealpugs.com/gamemode/166-Bombing-Run
Double Jump Mutator:
What it does: It clears the inventory of UTTeamGameMode, so no addional translocator appears. Then it adds the basic rifle and chargedtranslocator to default inventory.
Works fine with ctf and bombing run.
https://utcc.unrealpugs.com/mutator/248-Charged-Translocator
https://utcc.unrealpugs.com/gamemode/166-Bombing-Run
This is the core game mutator. It replaces all dummys on the map and assigns scoresystem, balllauncher, ball and gameflow. Adding this mutator to the server/game is mandatory to play bombingrun. The mutator is using the UE4 patching-system.
By renaming gamemode.pak to gamemode_P.pak it is patching all assets of the same directory. In all files of the folder of other .pak files. Thats why this mutator and all maps need to be in the same folder. The game is patching the assets of the map beeing played.
It also has mutators inside the mutator, that can be turned off in the configure menu at selecting the mutator.
Mutatorname: BombingRun
Double Jump Mutator:
Mutatorname: DoubleJump
Mut Charged Translocator:
Mutatorname: "ChargedTrans"
charged translocator: 5 discs, 2 second ammo recharging time
Mutatorname: "ChargedTrans"
charged translocator: 5 discs, 2 second ammo recharging time
What it does: It clears the inventory of UTTeamGameMode, so no addional translocator appears. Then it adds the basic rifle and chargedtranslocator to default inventory.
Works fine with ctf and bombing run.
https://utcc.unrealpugs.com/mutator/248-Charged-Translocator
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